It should be a unique number from 1 to 8192. To add your own icons, you must add two additional attributes to the TransitionsAndEffects tag:Īn attribute that is used in an XML file only when including your own custom icons. Note The recommended height for custom icons is 72 pixels. In the preceding diagram, an effect or transition would set iconid = 0 for the smiley-face icon, and 4 for the sun icon. The following diagram shows the layout of a bitmap image strip for icons. You can use all custom icons, or all Windows Movie Maker standard icons, but you cannot mix the two types. In your XML file you specify which icon to use for each effect. Windows Movie Maker assigns an identification number to each segment, starting at 0 and incrementing by 1, which describes how many "jumps" into the strip an icon is. Windows Movie Maker automatically cuts the image into 96-pixel-wide segments, each segment being one icon. Windows Movie Maker can use a single bitmap image consisting of one or more icons joined at the sides. If you are not providing any custom transition or effect code, the project will contain only the icon resource file. These icons are created as a resource file in a C++ project and compiled into a DLL. You can attach custom icons to your custom effects and transitions for Windows Movie Maker. Note To learn how to create custom icons for Windows DVD Maker, see Windows DVD Maker XML Extensibility.
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